Although each mugen screen pack comes with a set of lifebars, often the user may wish to install lifebars from a different screen pack.
Well MUGEN is the first step for any fighting game fan with these dreams to start. With MUGEN, you can build your own fighting game with all the characters you wish, just look at mine for example. Building a MUGEN is very simple and will only take about one day to learn! Perfect for anyone with a weekend appetite for gaming!
Extract Lifebars for a screen pack
Step 1) Find and open the fight.def file located in the data/ folder. Often the fight.def file may be located in another sub-folder located in the data/ folder.
Step 2) At the top of the fight.def folder is a list of files necessary for the lifebars to function. Copy these files, including the folder that contains them to a separate location.
The files copied should include the following:
- The default motif of M.U.G.E.N 1.0/1.1 Motifs (commonly referred to as screenpacks) are custom configurations of the graphics and sounds used in the engine's interface (title screen, options screen, character select screen, etc.) for the M.U.G.E.N gaming engine.
- Mugen comes with 2 system notepads, one with about 20 slots and one with a bit more, usually called Big. You may be modifying the inactive system file. Make sure you're editing the right one. Also if you have mugen 1.00 instead of winmugen, you'll need to go to Mugen 1.00 folder, then system.def.
- Mugenversion = 1.0;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009) localcoord = 320,240;Local coordinate space width and height (new in MUGEN 2009);Directories are checked in this order.
- Fight.def = The main defintion file that lists the names of all the necessary files associated with the lifebar.
- Fight.sff = The lifebar graphic file.
- Fight.snd = The lifebar sound file.
- FightFX.air = The main animation file for the hit sparks.
- FightFX.sff = The hit sparks graphic file.
- FightFX.snd = The hit sound file.
- Various fonts = These are typically found in the font/ folder rather than the data/ folder.
Install Lifebars into a screen pack
Step 1) In the data folder open the mugen.cfg file. In this file look for the code 'Motif =' and take note of the location of the system.def file.
Step 2) Open the system.def file. In this file look for the code 'Fight =' and take note of the location of the fight.def file.
Step 3) Copy the lifebar files into the location listed in the system.def file. Typically this will cimply be in the data/ folder but often it could be a sub-folder within the data/ folder.
Also take note that the font files may either need to be included in the data/ folder or in the font/ folder. You can learn the intended location of the font files by opening the fight.def and taking note of the locations listed for the font files.
The King of Fighters EX2 – Howling Blood HD By H-Loader
Blazblue Mod Edition By H-Loader
Blazblue Continuum Shift By H-Loader
Street Fighter Zero 3 HD By H-Loader
The King of Fighters 2002 Unlimited Match By H-Loader
The King of Fighters XIII Arcade By H-Loader
Mugen Tournament 3 By Juano16
The Hyper Chronocles By Profylebryon
Mugen Slot Motif Game
KOF12 Screenpack By ZION
STREET FIGHTER IV Screenpack By ZION
Medarot2CORE By Muro
ActCadenza By GEASS
The King of Fighters Screenpack By Duende Macabro
Step 2) At the top of the fight.def folder is a list of files necessary for the lifebars to function. Copy these files, including the folder that contains them to a separate location.
The files copied should include the following:
- The default motif of M.U.G.E.N 1.0/1.1 Motifs (commonly referred to as screenpacks) are custom configurations of the graphics and sounds used in the engine's interface (title screen, options screen, character select screen, etc.) for the M.U.G.E.N gaming engine.
- Mugen comes with 2 system notepads, one with about 20 slots and one with a bit more, usually called Big. You may be modifying the inactive system file. Make sure you're editing the right one. Also if you have mugen 1.00 instead of winmugen, you'll need to go to Mugen 1.00 folder, then system.def.
- Mugenversion = 1.0;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009) localcoord = 320,240;Local coordinate space width and height (new in MUGEN 2009);Directories are checked in this order.
- Fight.def = The main defintion file that lists the names of all the necessary files associated with the lifebar.
- Fight.sff = The lifebar graphic file.
- Fight.snd = The lifebar sound file.
- FightFX.air = The main animation file for the hit sparks.
- FightFX.sff = The hit sparks graphic file.
- FightFX.snd = The hit sound file.
- Various fonts = These are typically found in the font/ folder rather than the data/ folder.
Install Lifebars into a screen pack
Step 1) In the data folder open the mugen.cfg file. In this file look for the code 'Motif =' and take note of the location of the system.def file.
Step 2) Open the system.def file. In this file look for the code 'Fight =' and take note of the location of the fight.def file.
Step 3) Copy the lifebar files into the location listed in the system.def file. Typically this will cimply be in the data/ folder but often it could be a sub-folder within the data/ folder.
Also take note that the font files may either need to be included in the data/ folder or in the font/ folder. You can learn the intended location of the font files by opening the fight.def and taking note of the locations listed for the font files.